牛津滬教四上Module4Unit3Adayintheparkword教案
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牛津滬教四上Module4Unit3Adayintheparkword教案
The Third
Teachi ng Plan
Teach ing aims:
Basic aims:
yes/no ' responses.
Emotio nal aims:
Using modelled
p hrases and senten ces
to
com muni cati on with the
teacher or other lear ners.
Devel oping aim:
Devel op writte n texts by pu tt ing words in a logical
order to make mea
nin gful p hrases or senten ces.
Key points:
1. Using imp eratives to exp ress p rohibiti ons.
e. g. Don' t play in the pond.
2. Asking ' How questions to find out the quantity.
e. g. How many boys?
3. Ask ing simple questi ons to obta in e. g. Do you like this game?
yes/no ' responses.
Difficulty
Use modelled p hrases and senten ces to com muni cate
with the teacher
or other lear ners.
1. Us ing imp eratives to exp ress p rohibiti ons.
e. g. Don' t play in the pond.
2. Asking ' How questions to find out the quantity.
e. g. How many boys?
3. Ask ing simple questi ons to obta in
e. g. Do you like this game?
Teaching aids: 1. Student s Book 4A page 44.
2. Cassette 4A and a cassette p layer.
3. P hotoc op iable p age 48
4. Tooth picks, scissors and glue.
5. Draw ing paper.
Prep arati on: Make copies of P hotoc opi able p age 48 for each stude nts .
Ask ing stude nts to bring tooth picks, scissors and glue. Bring each group of stude nts a pi ece of draw ing paper.
Teach ing p rocedure:
Teach ing Contents & Methods
Purpose
I . Pre-task preparation:
Divide the class into groups of four.
Distribute a pi ece of draw ing paper and a tooth pick to each
準(zhǔn)備好道具,分好小組,為下面的游戲 準(zhǔn)備。
group. Each group makes a spinner as shown on Student ' * Book p age 44.
n ? While-task procedure:
1. Have stude nts look at the board
game. Go
No. 3, 7, 12, 14, 18 and stude nts. through
19 with the
通過(guò)這個(gè)游戲,既培養(yǎng)了學(xué)生的動(dòng)手 能力,又鞏固所學(xué)知識(shí),把知識(shí)轉(zhuǎn)化 為能力。
Make
sure they
understand why they have to
miss a turn or spin again. Four
their atte nti on on the sig ns n ext to the footste ps.
2. Each group stars playing the board game. If time allows, have the winner of each group play the game again to find out the overall winner of the class.
E . Post-task activity:
A memory game.
Distribute a copy of Photocopiable page
讓學(xué)生在輕松的游戲中進(jìn)一步鞏固所 學(xué)知識(shí)。
a. 48 to
each stude nt . Have
stude nts look at the pi cture for one stude nt.
Stude nts the n work in p airs to answer the questions at
the bottom of the tasksheet. Stude nts the n write dow n
the an swers in dividually. Students can
now look at the pi cture on the tasksheet aga in and check their an swers.
stude nts
Find out which
have the best memories.
附板
書(shū): How many boys?
Can you see a dog?
JL ?
Can you see three ducks?
2. ? ?
Do you like this game?
3.
4.
The Fourth Teachi ng
Plan
Teach ing aims:
Basic aims : 1. Us ing
the simple present
tense to express interests
feeli ngs and opinions.
E. g. I like footboot.
Whquestio ns to sp
ecific in format! on abouS. aAsfetfign.
E. g.
find out various kinds Whose
3.
Using p ossessive adjectives to show po fse^bildnis this?
e. g. It
s my football.
4.
Using imp
eratives to exp ress p rohibiti
ons.
the
e. g.
Danny , Peter, don t play football in
classroom!
5.
Using
daily exp ressi ons
to exp ress and res pond
to
apo logies.
E. g. we
re sorry. That s all right.
Emotional aim:
1. Locate specific information
in response to simple
in struct! ons or questio ns.
Devel oping aim:
dentify key words in a structure by recognizing
the stress.
Key p oi nts : 1. Us ing
the simpie present tense to express interests,
feeli ngs and opinions.
E. g. I like football.
classroom!
2. Using imp
e. g.
eratives to exp ress p rohibiti ons.
Danny , Peter , don t play football in the
apo logies.
Difficulty
3. Using
E. g.
we
Main tai n
daily exp ressi ons
to exp ress and res pond to
re sorry. That s all right.
an in teractio n by pro vid ing in formatio n.
Teaching aids: 1. Student s Book 4A page 45.
2. Cassette 4A and a cassette p lay.
Teach ing p rocedure:
Teach ing Contents & Methods
Purpose
I - Pre-task preparation:
1. Refer students to Student ' s Book p age 37.
2. Revise the rules on a farm with stude nts.
為新授準(zhǔn)備.
n ? While-task procedure:
通過(guò)對(duì)話練習(xí)綜合本單元的所有知識(shí),
1. Ask stude nts to turn to p age 45
of their Student sBooks. Play the dialogue
on the cassette while students follow in their
books. Stude nts lear n the
讓學(xué)生有一個(gè)系統(tǒng)地學(xué)習(xí),并能在具體 情景中運(yùn)用,提高他們運(yùn)用知識(shí)的能力 和交際能力.
content through liste ning.
2. Ask in dividual stude nts
questio ns about the story .
3. Play the cassette aga in.
Stude nts follow and rep eat.
4. Divide students into groups of
three to act out the story.
5. Select group to act the story to the class. For more able stude nts, en courage them to
made modified.
J 11.Post-task activities
Whose is/are this/these?
1. Teacher collects a pen from more able stude nt.
2. Ask the student: Whose pen this? To elicit: This is my pen.
鞏固本單元的重點(diǎn)句型 型,使學(xué)生能掌握牢固.
Whose 句
3. Teacher points to the student and says to the
rest of the class. This is his pen. The class
rep eat.
4. Divide stude nts three. Ask them to
into
rest of the
groups of mime
and
practice the above procedures. Tell stude nts
that they can hold up one kind item(qua ntity
only.
of statio nery less than
5.
Ask stude nts until they all role on c
Jwenty)
IV. Homework:
1. Liste n to the cassette.盅AcPWH當(dāng)電蝴i窗12用a
four times. played each
2. Grammar P ractice Book 4A
page 39-40.進(jìn)一步鞏固所學(xué)知識(shí). 附板書(shū):
Say and act
Don t play football in the classroom!