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2023年中考英語時事熱點閱讀專練 熱點73 沉溺于網(wǎng)絡(luò)游戲的危害(學生版+解析版).docx

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2023年中考英語時事熱點閱讀專練 熱點73 沉溺于網(wǎng)絡(luò)游戲的危害(學生版+解析版).docx

2023年中考英語時事熱點閱讀專練熱點73沉溺于網(wǎng)絡(luò)游戲的危害一、閱讀理解1Intoday'sInternetage,onlinegamescanbeachangefrompressureofschoolandwork.However,theycanalsocauseproblemsandunhealthyaddictions.ThisismostclearlyseenintheexampleofSouthKorea.Thiscountryhastheworld'shighestpercentageofhigh-speedInternetservices.Italsohasahighnumberofgameplayerswhoareaddictedtoonlinegames.In2004,ayoungmandiedafterplayingonlinegamesalmostnonstopfor86hours.A12-year-oldboystole$16,000fromhisfathertocontinueonlinegameswhichhecouldnotgetawayfrom.SuchproblemsarespreadingtootherpartsofAsiaaswell.In2005,itwasreportedthatabout80percentofChina's13.8milliononlinegameplayerswereunder25.Andmanyoftheseweresaidtobeaddicted.SuchnumberspointtowardagrowingproblemamongChineseyouth.Dr.Sue-HueiChen,apsychologist,discoveredsomesignsofat-riskpeople.Suchpeopleoftengoonlinetoescapefromtheirproblems.Andtheyusuallyhavenofriendshiporgoodsocialskills.Theyfeeltheneedtospendmoreandmoretimeonline,sotheymaybeabsentfromschoolorfamily.Andtheybecomeupsetifanyonetriestolimittheironlinegameplaying.1. Thepassageismainlyabout.A. reasonsforonlinegameaddictionB.problemscausedbyonlinegamesC.computerproblemsinAsiaD.problemscausedbyyoungpeople2. Inthepassage,thewritertellsusafactthat.A. SouthKoreahasalargenumberofInternetschoolsMoreandmoreyoungmenarestealingmoneyforonlinegamesB. China'sonlinegameplayersareallundertheageof25OnlinegameaddictionisaverycommonprobleminSouthKorea3. Afterreadingthepassage,weknowthatinChina.A. manyyoungpeopleareplayingonlinegamesforfunmanyyoungpeoplearegettingaddictedtoonlinegamesB. onlythoseunder25liketoplayonlinegamesforlongperiods(叫做)''Onlinegamecurfew”.Manypeopleagreedthattheregulationcould42.(更好)protectChineseyoungpeopleonline.Butothersdoubted43.(是否)itwouldsuccessfullystopyoungpeoplefromplayinggamesduringthetime."Thisregulationisonlythefirststep,”TongXiaojunsaidtoCCTV."Weneedhelpfromthewhole44.(社會).Andthereisstillalongwaytogoin45.(提供)theyoungpeopleasafeandhealthyonlineenvironment.M2023年中考英語時事熱點閱讀專練熱點73沉溺于網(wǎng)絡(luò)游戲的危害一、閱讀理解1Intoday'sInternetage,onlinegamescanbeachangefrompressureofschoolandwork.However,theycanalsocauseproblemsandunhealthyaddictions.ThisismostclearlyseenintheexampleofSouthKorea.Thiscountryhastheworld'shighestpercentageofhigh-speedInternetservices.Italsohasahighnumberofgameplayerswhoareaddictedtoonlinegames.In2004,ayoungmandiedafterplayingonlinegamesalmostnonstopfor86hours.A12-year-oldboystole$16,000fromhisfathertocontinueonlinegameswhichhecouldnotgetawayfrom.SuchproblemsarespreadingtootherpartsofAsiaaswell.In2005,itwasreportedthatabout80percentofChina's13.8milliononlinegameplayerswereunder25.Andmanyoftheseweresaidtobeaddicted.SuchnumberspointtowardagrowingproblemamongChineseyouth.Dr.Sue-HueiChen,apsychologist,discoveredsomesignsofat-riskpeople.Suchpeopleoftengoonlinetoescapefromtheirproblems.Andtheyusuallyhavenofriendshiporgoodsocialskills.Theyfeeltheneedtospendmoreandmoretimeonline,sotheymaybeabsentfromschoolorfamily.Andtheybecomeupsetifanyonetriestolimittheironlinegameplaying.1. Thepassageismainlyabout.A. reasonsforonlinegameaddictionB.problemscausedbyonlinegamesC.computerproblemsinAsiaD.problemscausedbyyoungpeople2. Inthepassage,thewritertellsusafactthat.A. SouthKoreahasalargenumberofInternetschoolsMoreandmoreyoungmenarestealingmoneyforonlinegamesB. China'sonlinegameplayersareallundertheageof25OnlinegameaddictionisaverycommonprobleminSouthKorea3. Afterreadingthepassage,weknowthatinChina.A. manyyoungpeopleareplayingonlinegamesforfunmanyyoungpeoplearegettingaddictedtoonlinegamesB. onlythoseunder25liketoplayonlinegamesforlongperiods80percentoftheChinesedependononlinegamestogetrelaxed4. Accordingtothepassage,aremorelikelytobecomeaddictedtoonlinegames.A. peopleundergreatpressurefromschoolandworkpeoplewellknowninthefieldofcomputergamesB. peoplewithunsolvedproblemsandfewfriendspeoplewho'dliketotakeariskincomputergames【答案】BDBC【解析】網(wǎng)絡(luò)游戲可以幫助緩解壓力,但是同時帶來了游戲成癮的問題。1. 主旨大意題。通讀全文可知,本文是“總分”結(jié)構(gòu),第一段總領(lǐng)全文,根據(jù)“Intoday怎Internetage,onlinegamescanbeachangefrompressureofschoolandwork.However,theycanalsocauseproblemsandunhealthyaddictions?9可知,本文主要講網(wǎng)絡(luò)游戲帶來的各種問題,故選B。2. 細節(jié)理解題。根據(jù)第一段Ttalsohasahighnumberofgameplayerswhoareaddictedtoonlinegames."可知,韓國有大量沉迷于網(wǎng)絡(luò)游戲的玩家,所以選項D說法正確,故選D。3. 細節(jié)理解題。根據(jù)“In2005,itwasreportedthatabout80percentofChina's13.8milliononlinegameplayerswereunder25.可知,2005年中國1380萬網(wǎng)絡(luò)游戲玩家中,約80%的人年齡在25歲以下,即中國1380萬網(wǎng)絡(luò)游戲玩家中,約80%是青少年,選項B說法正確,故選B。4. 推理判斷題。根據(jù)最后一段“Suchpeopleoftengoonlinetoescapefromtheirproblems.Andtheyusuallyhavenofriendshiporgoodsocialskills.”可知,容易網(wǎng)絡(luò)成癮的人具有逃避問題、沒有友誼或良好的社交能力的特點,選項C說法正確,故選C。2Itwasalready8:30inthemorning.LinTao,a14-year-oldschoolboystilldidn'tshowupatschool.Hewasoftenlateforschool!Theteachercalledhisfatherandgottoknowheplayedcomputergamesonlinelatethenightbeforeandcouldn'tgetupthatmorning.Infact,hehadplayedonlinegamessincetheageof11.Healmostdroppedoutofschoollastyear.LinTaoisnotalone.InformationfromChinaInternetCentershowsthatthenumberofteenageInternetusersinChinahadbeenabout170millionbytheendofDecember,2016.ManyofthemlikeLinTao,spendtoomuchtimeplayingcomputergamesonline.Todealwiththisproblem,theChinesegovernmentworkedoutregulation(法規(guī)草案)inJanuaiythisyear.Accordingtotheregulation,playersneedtousetheirownIDcardstoplayonlinegames.Gamecompanieswillcontrol管控)teenagers*onlinegametime.Theywillnotbeabletoplayonlinegamesbetween12:00atnightand8:00inthemorning.Iftheyarestillplayingduringthattimethegamecompanieswilllockthemout.ManypeoplethinkthattheregulationcansurelybetterprotectChineseyounggameplayersonline,whileothersdoubtwhetheritcansuccessfullystopthemfromplayinggamestoomuch."Moreandmorepeoplecometoknowthatplayingonlinegamestoomuchnotonlybringsteenagershealthandstudyproblems,butalsomakesthemdepressed(沮喪的)andlonely,"TongXiaojun,adirectorfromauniversity,toldCCTV."Weneedsupportfromthewholesocietytosolvetheproblems.5. WhatcanwelearnaboutLinTao?A. Hehadafightwithhisfather.B.Hedroppedoutofschool.C.Heoftenarrivedlateforschool.D.Hestartedplayinggamesat14.6. Whatdoestheword“dovbt”inParagraph4probablymean?A. arenothappyB.arenotsureC.areafraidD.areagainstWhatisthewriter'smainpurposeinwritingthispassage?A. ToshareLinTao'sexperienceinplayingonlinegames.B. Toexplainreasonswhyteenagersenjoyplayingonlinegames.C. Tointroducewaysofstoppingteenagersfromplayingonlinegames.D. Toencouragepeopletoactincontrollingteenagers5onlinegametime.【答案】CBD【解析】文章介紹了中國現(xiàn)在很多青少年玩網(wǎng)絡(luò)游戲,為了解決這個問題,中國政府制定了法規(guī)草案,網(wǎng)游使用者需要用身份證,并且晚上12點到早上8點之間禁止玩網(wǎng)絡(luò)游戲,越來越多的人認識到青少年玩網(wǎng)絡(luò)游戲的危害,專家呼吁全社會來支持解決這個問題。5. 細節(jié)理解題。根據(jù)Hewasoftenlateforschool!可知他經(jīng)常上學遲到;故選C。6. 詞義猜測題。根據(jù)whetheritcansuccessfullystopthemfromplayinggamestoomuch可猜測是懷疑,不確信的意思;故選B。7. 主旨大意題。根據(jù)文章大意可知,專家呼吁全社會來支持解決青少年玩網(wǎng)絡(luò)游戲的這個問題。故選D。3Beijing'stwosessions(會議)arebeingwidelydiscussedacrossChina.Duringthesessions,manyproposals(提案)andsuggestionswereputforward.Herearetwoissuesthatwerediscussedduringthesessionsthatmightinterestyou.Smartphoneban(禁令)Accordingtothesurveyconductedlastyear,68.1percentofChineseprimaryandjuniorhighschoolstudentshavetheirownsmartphones.Tokeepstudentsfromplayingwiththeirsmartphonesinclass,someschoolshavealreadybannedsmartphonesoncampus.LeiYanqin,adeputy(代表)oftheNationalPeople'sCongress(NPC,全國人民代表大會),suggestedthatsmartphonesshouldbebannedatschoolsnationwide.Shesaidthatlisteningtomusicandplayinggamesinclassnotonlybotherteachers,butalsomakeitdifficultforstudentstoconcentrate(集中注意力).Sheaddedthatstudentsmightalsoshowofftheirphonestoomuch.Videogameratingsystem(分級制度)Over200millionteenagersacrossChinaplayonlinegameslikeKingofGlory(王者榮耀),GuangmingDailyreported.Withtheircomputersandtablets,teenagersareabletoplaymostonlinegamesproducedinChinaandabroad.However,somegameshaveviolent(暴力白勺)orvulgar(粗俗白勺)contentthatmightnotbesuitableforyoungpeople.ManyNPCdeputiessuggestedthataratingsystemforonlinegamesshouldbeintroduced.Allgameswouldbeputintoagegroupsaccordingtotheircontent.PlayerswouldhavetogivetheirIDnumbersbeforeplayingcertaingames.8. Accordingtothepassage,whichofthefollowingsentencesisTRUE?A. HalfofChineseprimaryandjuniorhighschoolstudentshavetheirownsmartphones.B. SmartphoneshavebeenbannedoncampusinallschoolsaroundChina.C. OnlinegamesarepopularamonganumberofteenagersinChina.D. Toprotectteenagers,aratingsystemforonlinegameshasbeensetup.9. Whichofthefollowingphraseshasthesimilarmeaningtotheunderlinedword"conducted"?A. workedoutB.carriedout10. Whatisthebesttitleofthepassage?A. DisadvantagesofsmartphonesC.InfluencesofonlinegamesC. putoutD.foundoutB. Teenagers9problemsD. Thecomingchanges【答案】CBB【解析】北京的兩會正在中國各地廣泛討論。會議期間提出了許多提案和建議。本文介紹了兩個可能讓您感興趣的問題。一是智能手機禁令,根據(jù)去年的調(diào)查,68.1%的中國小學生和初中生擁有自己的智能手機。全國人民代表大會代表雷艷琴建議在全國范圍內(nèi)禁止使用智能手機。二是電子游戲評分系統(tǒng),據(jù)“光明日報”報道,中國有2億多青少年玩“王者榮耀”等網(wǎng)絡(luò)游戲。許多人大代表建議引入網(wǎng)絡(luò)游戲評分系統(tǒng)。所有游戲?qū)⒏鶕?jù)其內(nèi)容分為年齡組。在玩某些游戲之前,玩家必須給出他們的身份證號碼。7. 理解判斷題。根據(jù)文中的句子Over200millionteenagersacrossChinaplayonlinegameslikeKingofGlory(王者榮耀),GuangminDailyreported.據(jù)“光明日報”報道,中國有2億多青少年玩“王者榮耀”等網(wǎng)絡(luò)游戲。可推知網(wǎng)絡(luò)游戲在中國的許多青少年中很受歡迎。故答案選C。8. 詞義猜測題。根據(jù)下文68.1percentofChineseprimaryandjuniorhighschoolstudentshavetheirownsmartphones.68.1%的中國小學生和初中生擁有自己的智能手機。結(jié)合本句Accordingtothesurveyconductedlastyear,可知句意為“根據(jù)去年完成的調(diào)查?!笨芍猚onducted的意思為“完成、進行”,結(jié)合選項A.workedout解決;B.carriedout完成、實現(xiàn);C.putout熄滅;D.foundout找出??芍狟選項符合題意,故答案選B。9. 標題歸納題。通讀全文可知,文章主要講述了北京兩會上討論的兩個問題,一是智能手機禁令,二是電子游戲評分系統(tǒng),這兩個問題都是關(guān)于青少年的。結(jié)合選項A.智能手機的缺點;B.青少年的問題;C.Influencesofonlinegames網(wǎng)絡(luò)游戲的影響;D.Thecomingchanges未來的變化;可知B選項最符合題意,故答案選B。4Peopleareplayingvideogameseverywherethesedays,whetherthey'reridingabusorsittinginarestaurant.Someofthemenjoythesegamessomuchthattheycan'tputthemdown.Butisthisahealthyhabit?TheWorldHealthOrganization(WHO)doesn'tthinkso.InJune,itrecognized"gamingdisorder(障礙)"asadisorderinmindinitsInternationalClassificationofDiseases,CNNreported."Gamingdisorder”referstoplayingvideogamespersistently(持續(xù)地)orrecurrently(經(jīng)常重復(fù)地),whetheronlineoroffline.Ofcourse,noteveryonewhoplaysvideogameshasthisdisorder.Ithasthreemaincharacteristics.Thefirstsigniswhentheplayerlosescontroloverhisorhergaminghabits.Thesecondiswhenplayinggamesbecomesmoreimportantthanotheractivitiesfortheplayer.Thethirdiswhentheconditionleadstoseriousproblemsintheplayer'spersonalandfamilylife.Manyexpertssaidthatpeopleallovertheworldshouldconsidertheconditionassomethingtotakeseriously.ItisbelievedthatnewservicestotreatthisdisorderwillappearfollowingtheWHOclassification.Infact,somecountriesarealreadyworkingtosolvethisproblem.SouthKoreahasintroducedalawnotallowingchildrenunder16toplayonlinegamesbetweenmidnightand6a.m.,USATodayreported.ChinesetechcompanyTencentisalsosettinglimitsontheamountoftimethatteenagerscanplayitsgames.Childrenbetween12and18yearsoldcanonlyplaytwohoursperday.Ifyouhave"gamingdisorder",youshouldaskfbrprofessionalmedicalhelp.Butifyourconditionisnotthatserious,youcanusedelayedgratification(延遲丫茜足)todealwithit,accordingtotheNationalInstituteOfEducationSciences.Forexample,ifyoutellyourselfnottoplayanyvideogamesonweekdays,youcanallowyourselftoplayforthreehoursduringtheweekend.Orifyoureallywanttoplaythemafterschool,youcantellyourselfthatyoucannotdosountilyouhavefinishedyourhomework.10. Aplayermayhave“gamingdisorder,ifheorshe.A. prefersofflinegamestoonlineonescan'tstopplayingvideogamesB. takespartinlotsofsocialactivitiesisgoodatdealingwithproblems11. WhichofthefollowingisNOTasignof"gamingdisorder”?A. Gamesarethemostimportantthinginone'slife.B. Theplayercontinuesplayinggamesdayandnight.C. Theplayercancontrolhimselfaboutplayinggames.D. Theplayeralwaysargueswithhisparentsaboutgames.12. InSouthKorea,peoplehavetobetoplayonlinegamesaftermidnight.A. under12yearsoldB.between12and18yearsoldover16yearsoldD.over18yearsold13. Gina,a16-year-oldgirl,isalwaysabsentfromclassesbecauseshelosesherselfinvideogameseveryday.Accordingtothepassage,sheshould.A. dropschoolandfindajobimprovetheskillsofplayinggamesB. lookthroughmedicalbooksaskforprofessionalmedicalhelp14. WhichofthefollowingstatementsisTRUEaccordingtothepassage?A. Playingvideogamesonabusisahealthyhabittodevelop.B. Expertsadvisedpayingmoreattentionto“gamingdisorder".C. Allonlinevideogameplayersmusthave"gamingdisorder”.D. 15-year-oldscanplayTencentgamesover2hoursperday.【答案】BCCDB【解析】本文主要講述了現(xiàn)代人玩電腦游戲是一種“游戲障礙”,屬于一種精神疾病,描述了有“游戲障礙”的特征并講述如何治療這種疾病。11. 細節(jié)理解題。根據(jù)"'Gamingdisorder'referstoplayingvideogamespersistentlyorrecurrently,whetheronlineoroffline?可知,如果一個玩家不能停止玩電子游戲,他或她可能有“游戲障礙”。故選B。12. 細節(jié)理解題。根據(jù)"Thefirstsigniswhentheplayerlosescontroloverhisorhergaminghabits.Thesecondiswhenplayinggamesbecomesmoreimportantthanotheractivitiesfortheplayer.Thethirdiswhentheconditionleadstoseriousproblemsintheplayer'spersonalandfamilylife.”第一個跡象是當玩家失去對他或她的游戲習慣的控制。第二種情況是,對玩家來說,玩游戲比其他活動更重要。第三種情況是當這種情況導致玩家的個人和家庭生活出現(xiàn)嚴重問題時。可知,這些都是“游戲障礙”的征兆。因此“玩家可以控制自己玩游戲”不屬于“游戲障礙”的征兆。故選C。13. 細節(jié)理解題。根據(jù)“SouthKoreahasintroducedalawnotallowingchildrenunder16toplayonlinegamesbetweenmidnightand6a.m.,USATodayreported.,可知,在韓國,人們必須年滿16歲才能在午夜后玩網(wǎng)絡(luò)游戲。故選C。14. 推理判斷題。根據(jù)Tfyouhave"gamingdisorder",youshouldaskforprofessionalmedicalhelp.,可知,16歲的吉娜每天沉迷于電子游戲總是缺課。根據(jù)文章可推測,她應(yīng)該尋求專業(yè)的醫(yī)療幫助。故選D。15. 細節(jié)理解題。根據(jù)"Peopleareplayingvideogameseverywherethesedays,somuchthattheycan'tputthemdown.Butisthisahealthyhabit?TheWorldHealthOrganization(WHO)doesn9tthinkso."可知,在公共汽車上玩電子游戲不是一個健康的習慣,因此A項錯誤;根據(jù)“Manyexpertssaidthatpeopleallovertheworldshouldconsidertheconditionassomethingtotakeseriously.,可知,許多專家說,全世界的人都應(yīng)該把這種情況視為需要認真對待的事情,因此B項正確;根據(jù)"Ofcourse,noteveryonewhoplaysvideogameshasthisdisorder.”可知,當然,不是每個玩電子游戲的人都有這種病癥,C項錯誤;根據(jù)Childrenbetween12and18yearsoldcanonlyplaytwohoursperday.可知,15歲的孩子每天不可以玩超過2小時的游戲,D項錯誤。故選B。5Duringtheyearsofgamemaking,therehavebeenanumberofgames.Manyoldgameshavedisappearedsincemoderngamescomeout.Teachersataprimaryschoolaskedtheirstudentstowritearticlesaboutgamestheyknewandwereshockedbytheresults.Halfofthe50childreninoneoftheclasseswroteaboutonlinegames.Itiseasytoseethattraditionalgameslikehide-and-seekandjumpropegamesareunfamiliartomanyoftoday'sschoolchildren,wholiketoplaycomputergamesespeciallyinthecities,withtherisingpopularityofTV,theInternet,videoandonlinegames.Aneducationistsaid,"Traditionalgamesusedtobesopopular,butoverjustafewyears,studentshaveforgottenthem.It'ssad.”Thegamesthatmanyparentsonceplayedweregenerallyoutdooractivities,enjoyedduringbreaksorafterschool.Theyusuallyneededseveralpartnersandjustalittlespace.Jumpropegames,forexample,havealwaysbeenpopularincountriesaroundtheworld.Akindofjumpropegameplayedwithrubberbandsconnectedtogethertomakealongropeisplayedinmanycountries.Rubberbandjumpingwasonceverypopularinprimaryschools.Girlslovedplayingthisgame.Thisgamecanhelpkidspracticetheirjumpingskills,developcoordination(協(xié)調(diào)),andalsomeetlotsoffriends.Itiscommonthesedaystoseeprimaryschoolstudentsspendingtheirbreaksintheclassroom.Theyarebusywiththeirstudies.“Whenwewereyoung,weplayedmanydifferentoutdoorgames,buttoday'schildrendon'tknowwhattoplayorhowtoplay,”a40-year-oldmothersaid."Ifthesekidswantsomething,theycangetit,buttheydon'tknowwhatteamworkis."Alarmedbythesituation,educationalofficershavetriedtomakesomeprogramstoeducatechildrenabouttraditionalgames.16. Whatmadeteachersgreatlysurprisedisthat.A. theirstudentshardlyspendtheirbreaksintheclassroommanystudentsnowknowmoreaboutonlinegamesB. educationalistsareworriedabouttraditionalgamesthestudentsonlyplayhide-and-seekgameathome17. It'sclearthat.A. studentstodaylikegamesoutofclassroomstraditionalgamesareforgottenbystudentsB. parentspaynoattentiontooutdoorgamesteachershavenoideaaboutthestudents9interests18. Whichtraditionalgameisstillplayedinmanycountries?A. Hide-and-seekgame.B. RubberbandjumpingJumpropegame.C. KickingshuttlecockIt'sinspiringthat.A. thegovernmenthastriedtobringtraditionalgamesbackmoreandmorestudentshavegivenupmoderngamesB. theparentshelpplaytraditionalgameswiththekidstheschoolsgivehomeworkoftraditionalgames19. Thebesttitleofthereadingshouldbe.A. TraditionalGamesWereSoPopularTraditionalGamesAreMissingB. ModemGamesAreGrowingFastModernGamesandtheKids【答案】BBCAB【解析】短文作者指出了一個令人難過的問題,在城市中,隨著電視、互聯(lián)網(wǎng)、視頻和網(wǎng)絡(luò)游戲的日益普及,傳統(tǒng)游戲被學生遺忘,他們了解更多的則是網(wǎng)絡(luò)游戲。令人欣慰的是,教育官員試圖制作一些節(jié)目來教育孩子們有關(guān)傳統(tǒng)游戲的知識,從而培養(yǎng)他們的團隊精神。15. 題意:讓老師大為吃驚的是o考查細節(jié)理解題。A.theirstudentshardlyspendtheirbreaksintheclassroom他們的學生很少在教室里休息。B.manystudentsnowknowmoreaboutonlinegames許多學生現(xiàn)在對網(wǎng)絡(luò)游戲了解更多。C.educationalistsareworriedabouttraditionalgames教育家擔心傳統(tǒng)游戲。D.thestudentsonlyplayhide-and-seekgameathome學生只能躲在家里玩捉迷藏游戲。根據(jù)Teachersataprimaryschoolaskedtheirstudentstowritearticlesaboutgamestheyknewandwereshockedbytheresults.Halfofthe50childreninoneoftheclasseswroteaboutonlinegames.,可知是對有超過一半的學生寫了關(guān)于網(wǎng)絡(luò)游戲的作文感到吃驚,故選B。16. 題意:很明顯,o考查細節(jié)理解題。A.studentstodaylikegamesoutofclassrooms今天的學生喜歡課外游戲。B.traditionalgamesareforgottenbystudents傳統(tǒng)游戲被學生遺忘。C.parentspaynoattentiontoC. 80percentoftheChinesedependononlinegamestogetrelaxedAccordingtothepassage,aremorelikelytobecomeaddictedtoonlinegames.A. peopleundergreatpressurefromschoolandworkpeoplewellknowninthefieldofcomputergamesB. peoplewithunsolvedproblemsandfewfriendspeoplewho'dliketotakeariskincomputergames2Itwasalready8:30inthemorning.LinTao,a14-year-oldschoolboystilldidn'tshowupatschool.Hewasoftenlateforschool!Theteachercalledhisfatherandgottoknowheplayedcomputergamesonlinelatethenightbeforeandcouldn'tgetupthatmorning.Infact,hehadplayedonlinegamessincetheageof11.Healmostdroppedoutofschoollastyear.LinTaoisnotalone.InformationfromChinaInternetCentershowsthatthenumberofteenageInternetusersinChinahadbeenabout170millionbytheendofDecember,2016.ManyofthemlikeLinTao,spendtoomuchtimeplayingcomputergamesonline.Todealwiththisproblem,theChinesegovernmentworkedoutregulation(法規(guī)草案)inJanuaiythisyear.Accordingtotheregulation,playersneedtousetheirownIDcardstoplayonlinegames.Gamecompanieswillcontrol管控)teenagers*onlinegametime.Theywillnotbeabletoplayonlinegamesbetween12:00atnightand8:00inthemorning.Iftheyarestillplayingduringthattimethegamecompanieswilllockthemout.ManypeoplethinkthattheregulationcansurelybetterprotectChineseyounggameplayersonline,whileothersdoubtwhetheritcansuccessfullystopthemfromplayinggamestoomuch."Moreandmorepeoplecometoknowthatplayingonlinegamestoomuchnotonlybringsteenagershealthandstudyproblems,butalsomakesthemdepressed(沮喪的)andlonely,"TongXiaojun,adirectorfromauniversity,toldCCTV."Weneedsupportfromthewholesocietytosolvetheproblems."WhatcanwelearnaboutLinTao?A.Hehadafightwithhisfather.B.Hedroppedoutofschool.C.Heoftenarrivedlateforschool.D.Hestartedplayinggamesat14.4. Whatdoestheword"doubt”inParagraph4probablymean?A.arenothappyB.arenotsureC.areafraidD.areagainstWhatisthewriter'smainpurposeinwritingthispassage?outdoorgames父母不重視戶外運動。D.teachershavenoideaaboutthestudents9interests老師不知道學生們的興趣。根據(jù)教育家的話Traditionalgamesusedtobesopopular,butoverjustafewyears,studentshaveforgottenthem.,可知選B。17. 題意:在許多國家,哪種傳統(tǒng)游戲仍在玩?考查細節(jié)理解題。根據(jù)Jumpropegames,forexample,havealwaysbeenpopularincountriesaroundtheworld.,可知是跳繩,故選C。18. 題意:鼓舞人心的是,o考查細節(jié)理解題。A.thegovernmenthastriedtobringtraditionalgamesback政府試圖把傳統(tǒng)游戲帶回來。B.moreandmorestudentshavegiven叩moderngames越來越多的學生放棄了現(xiàn)代游戲。C.theparentshelpplaytraditionalgameswiththekids父母幫助孩子們玩?zhèn)鹘y(tǒng)游戲。D.theschoolsgivehomeworkoftraditionalgames學校布置傳統(tǒng)游戲的作業(yè)。根據(jù)最后一段Alarmedbythesituation,educationalofficershavetriedtomakesomeprogramstoeducatechildrenabouttraditionalgames.,可矢口選Ao題意:這篇短文最好的標題是o考查文意理解題。A.TraditionalGamesWereSoPopular傳統(tǒng)游戲很受歡迎;B.TraditionalGamesAreMissing傳統(tǒng)游戲不見了;C.ModernGamesAreGrowingFast現(xiàn)代游戲發(fā)展迅速;D.ModernGamesandtheKids現(xiàn)代游戲與孩子們。根據(jù)短文內(nèi)容以及Manyoldgameshavedisappearedsincemoderngamescomeout.,可矢口選B。6Tostopmoreteenagersfrombecomingaddicted(沉迷)totheInternet,theMinistryofEducation(MOE,教育剖S)sentaletteronApril20,2018toallparentsinChina.Itcallsonthemtopaymoreattentiontotheirchildren'sonlineactivities.NowadaysmoreandmoreteenagersbecomeaddictedtotheInternet.A17-year-oldboyfromGuangdongProvincenearlydiedafterplayingonlinegamesfor40hours.ItshowshowbadthingscangetwhenonebecomesaddictedtotheInternet.TheMOEalsosentanoticetoprimaryandmiddleschools,askingthemtomanagestudents9Internetuse.Fromnowon,schoolswillpaymoreattentiontotheirstudents'Internetus

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