2023年中考英語時事熱點閱讀專練 熱點73 沉溺于網(wǎng)絡(luò)游戲的危害(學(xué)生版+解析版).docx

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1、2023年中考英語時事熱點閱讀專練熱點73沉溺于網(wǎng)絡(luò)游戲的危害一、閱讀理解1IntodaysInternetage,onlinegamescanbeachangefrompressureofschoolandwork.However,theycanalsocauseproblemsandunhealthyaddictions.ThisismostclearlyseenintheexampleofSouthKorea.Thiscountryhastheworldshighestpercentageofhigh-speedInternetservices.Italsohasahighnumbero

2、fgameplayerswhoareaddictedtoonlinegames.In2004,ayoungmandiedafterplayingonlinegamesalmostnonstopfor86hours.A12-year-oldboystole$16,000fromhisfathertocontinueonlinegameswhichhecouldnotgetawayfrom.SuchproblemsarespreadingtootherpartsofAsiaaswell.In2005,itwasreportedthatabout80percentofChinas13.8millio

3、nonlinegameplayerswereunder25.Andmanyoftheseweresaidtobeaddicted.SuchnumberspointtowardagrowingproblemamongChineseyouth.Dr.Sue-HueiChen,apsychologist,discoveredsomesignsofat-riskpeople.Suchpeopleoftengoonlinetoescapefromtheirproblems.Andtheyusuallyhavenofriendshiporgoodsocialskills.Theyfeeltheneedto

4、spendmoreandmoretimeonline,sotheymaybeabsentfromschoolorfamily.Andtheybecomeupsetifanyonetriestolimittheironlinegameplaying.1. Thepassageismainlyabout.A. reasonsforonlinegameaddictionB.problemscausedbyonlinegamesC.computerproblemsinAsiaD.problemscausedbyyoungpeople2. Inthepassage,thewritertellsusafa

5、ctthat.A. SouthKoreahasalargenumberofInternetschoolsMoreandmoreyoungmenarestealingmoneyforonlinegamesB. Chinasonlinegameplayersareallundertheageof25OnlinegameaddictionisaverycommonprobleminSouthKorea3. Afterreadingthepassage,weknowthatinChina.A. manyyoungpeopleareplayingonlinegamesforfunmanyyoungpeo

6、plearegettingaddictedtoonlinegamesB. onlythoseunder25liketoplayonlinegamesforlongperiods(叫做)Onlinegamecurfew”.Manypeopleagreedthattheregulationcould42.(更好)protectChineseyoungpeopleonline.Butothersdoubted43.(是否)itwouldsuccessfullystopyoungpeoplefromplayinggamesduringthetime.Thisregulationisonlythefir

7、ststep,”TongXiaojunsaidtoCCTV.Weneedhelpfromthewhole44.(社會).Andthereisstillalongwaytogoin45.(提供)theyoungpeopleasafeandhealthyonlineenvironment.M2023年中考英語時事熱點閱讀專練熱點73沉溺于網(wǎng)絡(luò)游戲的危害一、閱讀理解1IntodaysInternetage,onlinegamescanbeachangefrompressureofschoolandwork.However,theycanalsocauseproblemsandunhealthyadd

8、ictions.ThisismostclearlyseenintheexampleofSouthKorea.Thiscountryhastheworldshighestpercentageofhigh-speedInternetservices.Italsohasahighnumberofgameplayerswhoareaddictedtoonlinegames.In2004,ayoungmandiedafterplayingonlinegamesalmostnonstopfor86hours.A12-year-oldboystole$16,000fromhisfathertocontinu

9、eonlinegameswhichhecouldnotgetawayfrom.SuchproblemsarespreadingtootherpartsofAsiaaswell.In2005,itwasreportedthatabout80percentofChinas13.8milliononlinegameplayerswereunder25.Andmanyoftheseweresaidtobeaddicted.SuchnumberspointtowardagrowingproblemamongChineseyouth.Dr.Sue-HueiChen,apsychologist,discov

10、eredsomesignsofat-riskpeople.Suchpeopleoftengoonlinetoescapefromtheirproblems.Andtheyusuallyhavenofriendshiporgoodsocialskills.Theyfeeltheneedtospendmoreandmoretimeonline,sotheymaybeabsentfromschoolorfamily.Andtheybecomeupsetifanyonetriestolimittheironlinegameplaying.1. Thepassageismainlyabout.A. re

11、asonsforonlinegameaddictionB.problemscausedbyonlinegamesC.computerproblemsinAsiaD.problemscausedbyyoungpeople2. Inthepassage,thewritertellsusafactthat.A. SouthKoreahasalargenumberofInternetschoolsMoreandmoreyoungmenarestealingmoneyforonlinegamesB. Chinasonlinegameplayersareallundertheageof25Onlinega

12、meaddictionisaverycommonprobleminSouthKorea3. Afterreadingthepassage,weknowthatinChina.A. manyyoungpeopleareplayingonlinegamesforfunmanyyoungpeoplearegettingaddictedtoonlinegamesB. onlythoseunder25liketoplayonlinegamesforlongperiods80percentoftheChinesedependononlinegamestogetrelaxed4. Accordingtoth

13、epassage,aremorelikelytobecomeaddictedtoonlinegames.A. peopleundergreatpressurefromschoolandworkpeoplewellknowninthefieldofcomputergamesB. peoplewithunsolvedproblemsandfewfriendspeoplewhodliketotakeariskincomputergames【答案】BDBC【解析】網(wǎng)絡(luò)游戲可以幫助緩解壓力,但是同時帶來了游戲成癮的問題。1. 主旨大意題。通讀全文可知,本文是“總分”結(jié)構(gòu),第一段總領(lǐng)全文,根據(jù)“Intod

14、ay怎Internetage,onlinegamescanbeachangefrompressureofschoolandwork.However,theycanalsocauseproblemsandunhealthyaddictions?9可知,本文主要講網(wǎng)絡(luò)游戲帶來的各種問題,故選B。2. 細節(jié)理解題。根據(jù)第一段Ttalsohasahighnumberofgameplayerswhoareaddictedtoonlinegames.可知,韓國有大量沉迷于網(wǎng)絡(luò)游戲的玩家,所以選項D說法正確,故選D。3. 細節(jié)理解題。根據(jù)“In2005,itwasreportedthatabout80per

15、centofChinas13.8milliononlinegameplayerswereunder25.可知,2005年中國1380萬網(wǎng)絡(luò)游戲玩家中,約80%的人年齡在25歲以下,即中國1380萬網(wǎng)絡(luò)游戲玩家中,約80%是青少年,選項B說法正確,故選B。4. 推理判斷題。根據(jù)最后一段“Suchpeopleoftengoonlinetoescapefromtheirproblems.Andtheyusuallyhavenofriendshiporgoodsocialskills.”可知,容易網(wǎng)絡(luò)成癮的人具有逃避問題、沒有友誼或良好的社交能力的特點,選項C說法正確,故選C。2Itwasalread

16、y8:30inthemorning.LinTao,a14-year-oldschoolboystilldidntshowupatschool.Hewasoftenlateforschool!Theteachercalledhisfatherandgottoknowheplayedcomputergamesonlinelatethenightbeforeandcouldntgetupthatmorning.Infact,hehadplayedonlinegamessincetheageof11.Healmostdroppedoutofschoollastyear.LinTaoisnotalone

17、.InformationfromChinaInternetCentershowsthatthenumberofteenageInternetusersinChinahadbeenabout170millionbytheendofDecember,2016.ManyofthemlikeLinTao,spendtoomuchtimeplayingcomputergamesonline.Todealwiththisproblem,theChinesegovernmentworkedoutregulation(法規(guī)草案)inJanuaiythisyear.Accordingtotheregulatio

18、n,playersneedtousetheirownIDcardstoplayonlinegames.Gamecompanieswillcontrol管控)teenagers*onlinegametime.Theywillnotbeabletoplayonlinegamesbetween12:00atnightand8:00inthemorning.Iftheyarestillplayingduringthattimethegamecompanieswilllockthemout.ManypeoplethinkthattheregulationcansurelybetterprotectChi

19、neseyounggameplayersonline,whileothersdoubtwhetheritcansuccessfullystopthemfromplayinggamestoomuch.Moreandmorepeoplecometoknowthatplayingonlinegamestoomuchnotonlybringsteenagershealthandstudyproblems,butalsomakesthemdepressed(沮喪的)andlonely,TongXiaojun,adirectorfromauniversity,toldCCTV.Weneedsupportf

20、romthewholesocietytosolvetheproblems.5. WhatcanwelearnaboutLinTao?A. Hehadafightwithhisfather.B.Hedroppedoutofschool.C.Heoftenarrivedlateforschool.D.Hestartedplayinggamesat14.6. Whatdoestheword“dovbt”inParagraph4probablymean?A. arenothappyB.arenotsureC.areafraidD.areagainstWhatisthewritersmainpurpos

21、einwritingthispassage?A. ToshareLinTaosexperienceinplayingonlinegames.B. Toexplainreasonswhyteenagersenjoyplayingonlinegames.C. Tointroducewaysofstoppingteenagersfromplayingonlinegames.D. Toencouragepeopletoactincontrollingteenagers5onlinegametime.【答案】CBD【解析】文章介紹了中國現(xiàn)在很多青少年玩網(wǎng)絡(luò)游戲,為了解決這個問題,中國政府制定了法規(guī)草案,

22、網(wǎng)游使用者需要用身份證,并且晚上12點到早上8點之間禁止玩網(wǎng)絡(luò)游戲,越來越多的人認識到青少年玩網(wǎng)絡(luò)游戲的危害,專家呼吁全社會來支持解決這個問題。5. 細節(jié)理解題。根據(jù)Hewasoftenlateforschool!可知他經(jīng)常上學(xué)遲到;故選C。6. 詞義猜測題。根據(jù)whetheritcansuccessfullystopthemfromplayinggamestoomuch可猜測是懷疑,不確信的意思;故選B。7. 主旨大意題。根據(jù)文章大意可知,專家呼吁全社會來支持解決青少年玩網(wǎng)絡(luò)游戲的這個問題。故選D。3Beijingstwosessions(會議)arebeingwidelydiscussed

23、acrossChina.Duringthesessions,manyproposals(提案)andsuggestionswereputforward.Herearetwoissuesthatwerediscussedduringthesessionsthatmightinterestyou.Smartphoneban(禁令)Accordingtothesurveyconductedlastyear,68.1percentofChineseprimaryandjuniorhighschoolstudentshavetheirownsmartphones.Tokeepstudentsfrompl

24、ayingwiththeirsmartphonesinclass,someschoolshavealreadybannedsmartphonesoncampus.LeiYanqin,adeputy(代表)oftheNationalPeoplesCongress(NPC,全國人民代表大會),suggestedthatsmartphonesshouldbebannedatschoolsnationwide.Shesaidthatlisteningtomusicandplayinggamesinclassnotonlybotherteachers,butalsomakeitdifficultfors

25、tudentstoconcentrate(集中注意力).Sheaddedthatstudentsmightalsoshowofftheirphonestoomuch.Videogameratingsystem(分級制度)Over200millionteenagersacrossChinaplayonlinegameslikeKingofGlory(王者榮耀),GuangmingDailyreported.Withtheircomputersandtablets,teenagersareabletoplaymostonlinegamesproducedinChinaandabroad.Howev

26、er,somegameshaveviolent(暴力白勺)orvulgar(粗俗白勺)contentthatmightnotbesuitableforyoungpeople.ManyNPCdeputiessuggestedthataratingsystemforonlinegamesshouldbeintroduced.Allgameswouldbeputintoagegroupsaccordingtotheircontent.PlayerswouldhavetogivetheirIDnumbersbeforeplayingcertaingames.8. Accordingtothepassa

27、ge,whichofthefollowingsentencesisTRUE?A. HalfofChineseprimaryandjuniorhighschoolstudentshavetheirownsmartphones.B. SmartphoneshavebeenbannedoncampusinallschoolsaroundChina.C. OnlinegamesarepopularamonganumberofteenagersinChina.D. Toprotectteenagers,aratingsystemforonlinegameshasbeensetup.9. Whichoft

28、hefollowingphraseshasthesimilarmeaningtotheunderlinedwordconducted?A. workedoutB.carriedout10. Whatisthebesttitleofthepassage?A. DisadvantagesofsmartphonesC.InfluencesofonlinegamesC. putoutD.foundoutB. Teenagers9problemsD. Thecomingchanges【答案】CBB【解析】北京的兩會正在中國各地廣泛討論。會議期間提出了許多提案和建議。本文介紹了兩個可能讓您感興趣的問題。一

29、是智能手機禁令,根據(jù)去年的調(diào)查,68.1%的中國小學(xué)生和初中生擁有自己的智能手機。全國人民代表大會代表雷艷琴建議在全國范圍內(nèi)禁止使用智能手機。二是電子游戲評分系統(tǒng),據(jù)“光明日報”報道,中國有2億多青少年玩“王者榮耀”等網(wǎng)絡(luò)游戲。許多人大代表建議引入網(wǎng)絡(luò)游戲評分系統(tǒng)。所有游戲?qū)⒏鶕?jù)其內(nèi)容分為年齡組。在玩某些游戲之前,玩家必須給出他們的身份證號碼。7. 理解判斷題。根據(jù)文中的句子Over200millionteenagersacrossChinaplayonlinegameslikeKingofGlory(王者榮耀),GuangminDailyreported.據(jù)“光明日報”報道,中國有2億多青少

30、年玩“王者榮耀”等網(wǎng)絡(luò)游戲??赏浦W(wǎng)絡(luò)游戲在中國的許多青少年中很受歡迎。故答案選C。8. 詞義猜測題。根據(jù)下文68.1percentofChineseprimaryandjuniorhighschoolstudentshavetheirownsmartphones.68.1%的中國小學(xué)生和初中生擁有自己的智能手機。結(jié)合本句Accordingtothesurveyconductedlastyear,可知句意為“根據(jù)去年完成的調(diào)查?!笨芍猚onducted的意思為“完成、進行”,結(jié)合選項A.workedout解決;B.carriedout完成、實現(xiàn);C.putout熄滅;D.foundout找出。

31、可知B選項符合題意,故答案選B。9. 標(biāo)題歸納題。通讀全文可知,文章主要講述了北京兩會上討論的兩個問題,一是智能手機禁令,二是電子游戲評分系統(tǒng),這兩個問題都是關(guān)于青少年的。結(jié)合選項A.智能手機的缺點;B.青少年的問題;C.Influencesofonlinegames網(wǎng)絡(luò)游戲的影響;D.Thecomingchanges未來的變化;可知B選項最符合題意,故答案選B。4Peopleareplayingvideogameseverywherethesedays,whethertheyreridingabusorsittinginarestaurant.Someofthemenjoythesegame

32、ssomuchthattheycantputthemdown.Butisthisahealthyhabit?TheWorldHealthOrganization(WHO)doesntthinkso.InJune,itrecognizedgamingdisorder(障礙)asadisorderinmindinitsInternationalClassificationofDiseases,CNNreported.Gamingdisorder”referstoplayingvideogamespersistently(持續(xù)地)orrecurrently(經(jīng)常重復(fù)地),whetheronlineo

33、roffline.Ofcourse,noteveryonewhoplaysvideogameshasthisdisorder.Ithasthreemaincharacteristics.Thefirstsigniswhentheplayerlosescontroloverhisorhergaminghabits.Thesecondiswhenplayinggamesbecomesmoreimportantthanotheractivitiesfortheplayer.Thethirdiswhentheconditionleadstoseriousproblemsintheplayerspers

34、onalandfamilylife.Manyexpertssaidthatpeopleallovertheworldshouldconsidertheconditionassomethingtotakeseriously.ItisbelievedthatnewservicestotreatthisdisorderwillappearfollowingtheWHOclassification.Infact,somecountriesarealreadyworkingtosolvethisproblem.SouthKoreahasintroducedalawnotallowingchildrenu

35、nder16toplayonlinegamesbetweenmidnightand6a.m.,USATodayreported.ChinesetechcompanyTencentisalsosettinglimitsontheamountoftimethatteenagerscanplayitsgames.Childrenbetween12and18yearsoldcanonlyplaytwohoursperday.Ifyouhavegamingdisorder,youshouldaskfbrprofessionalmedicalhelp.Butifyourconditionisnotthat

36、serious,youcanusedelayedgratification(延遲丫茜足)todealwithit,accordingtotheNationalInstituteOfEducationSciences.Forexample,ifyoutellyourselfnottoplayanyvideogamesonweekdays,youcanallowyourselftoplayforthreehoursduringtheweekend.Orifyoureallywanttoplaythemafterschool,youcantellyourselfthatyoucannotdosoun

37、tilyouhavefinishedyourhomework.10. Aplayermayhave“gamingdisorder,ifheorshe.A. prefersofflinegamestoonlineonescantstopplayingvideogamesB. takespartinlotsofsocialactivitiesisgoodatdealingwithproblems11. WhichofthefollowingisNOTasignofgamingdisorder”?A. Gamesarethemostimportantthinginoneslife.B. Thepla

38、yercontinuesplayinggamesdayandnight.C. Theplayercancontrolhimselfaboutplayinggames.D. Theplayeralwaysargueswithhisparentsaboutgames.12. InSouthKorea,peoplehavetobetoplayonlinegamesaftermidnight.A. under12yearsoldB.between12and18yearsoldover16yearsoldD.over18yearsold13. Gina,a16-year-oldgirl,isalways

39、absentfromclassesbecauseshelosesherselfinvideogameseveryday.Accordingtothepassage,sheshould.A. dropschoolandfindajobimprovetheskillsofplayinggamesB. lookthroughmedicalbooksaskforprofessionalmedicalhelp14. WhichofthefollowingstatementsisTRUEaccordingtothepassage?A. Playingvideogamesonabusisahealthyha

40、bittodevelop.B. Expertsadvisedpayingmoreattentionto“gamingdisorder.C. Allonlinevideogameplayersmusthavegamingdisorder”.D. 15-year-oldscanplayTencentgamesover2hoursperday.【答案】BCCDB【解析】本文主要講述了現(xiàn)代人玩電腦游戲是一種“游戲障礙”,屬于一種精神疾病,描述了有“游戲障礙”的特征并講述如何治療這種疾病。11. 細節(jié)理解題。根據(jù)Gamingdisorderreferstoplayingvideogamespersist

41、entlyorrecurrently,whetheronlineoroffline?可知,如果一個玩家不能停止玩電子游戲,他或她可能有“游戲障礙”。故選B。12. 細節(jié)理解題。根據(jù)Thefirstsigniswhentheplayerlosescontroloverhisorhergaminghabits.Thesecondiswhenplayinggamesbecomesmoreimportantthanotheractivitiesfortheplayer.Thethirdiswhentheconditionleadstoseriousproblemsintheplayerspersona

42、landfamilylife.”第一個跡象是當(dāng)玩家失去對他或她的游戲習(xí)慣的控制。第二種情況是,對玩家來說,玩游戲比其他活動更重要。第三種情況是當(dāng)這種情況導(dǎo)致玩家的個人和家庭生活出現(xiàn)嚴(yán)重問題時??芍@些都是“游戲障礙”的征兆。因此“玩家可以控制自己玩游戲”不屬于“游戲障礙”的征兆。故選C。13. 細節(jié)理解題。根據(jù)“SouthKoreahasintroducedalawnotallowingchildrenunder16toplayonlinegamesbetweenmidnightand6a.m.,USATodayreported.,可知,在韓國,人們必須年滿16歲才能在午夜后玩網(wǎng)絡(luò)游戲。故選

43、C。14. 推理判斷題。根據(jù)Tfyouhavegamingdisorder,youshouldaskforprofessionalmedicalhelp.,可知,16歲的吉娜每天沉迷于電子游戲總是缺課。根據(jù)文章可推測,她應(yīng)該尋求專業(yè)的醫(yī)療幫助。故選D。15. 細節(jié)理解題。根據(jù)Peopleareplayingvideogameseverywherethesedays,somuchthattheycantputthemdown.Butisthisahealthyhabit?TheWorldHealthOrganization(WHO)doesn9tthinkso.可知,在公共汽車上玩電子游戲不是一

44、個健康的習(xí)慣,因此A項錯誤;根據(jù)“Manyexpertssaidthatpeopleallovertheworldshouldconsidertheconditionassomethingtotakeseriously.,可知,許多專家說,全世界的人都應(yīng)該把這種情況視為需要認真對待的事情,因此B項正確;根據(jù)Ofcourse,noteveryonewhoplaysvideogameshasthisdisorder.”可知,當(dāng)然,不是每個玩電子游戲的人都有這種病癥,C項錯誤;根據(jù)Childrenbetween12and18yearsoldcanonlyplaytwohoursperday.可知,1

45、5歲的孩子每天不可以玩超過2小時的游戲,D項錯誤。故選B。5Duringtheyearsofgamemaking,therehavebeenanumberofgames.Manyoldgameshavedisappearedsincemoderngamescomeout.Teachersataprimaryschoolaskedtheirstudentstowritearticlesaboutgamestheyknewandwereshockedbytheresults.Halfofthe50childreninoneoftheclasseswroteaboutonlinegames.Itis

46、easytoseethattraditionalgameslikehide-and-seekandjumpropegamesareunfamiliartomanyoftodaysschoolchildren,wholiketoplaycomputergamesespeciallyinthecities,withtherisingpopularityofTV,theInternet,videoandonlinegames.Aneducationistsaid,Traditionalgamesusedtobesopopular,butoverjustafewyears,studentshavefo

47、rgottenthem.Itssad.”Thegamesthatmanyparentsonceplayedweregenerallyoutdooractivities,enjoyedduringbreaksorafterschool.Theyusuallyneededseveralpartnersandjustalittlespace.Jumpropegames,forexample,havealwaysbeenpopularincountriesaroundtheworld.Akindofjumpropegameplayedwithrubberbandsconnectedtogetherto

48、makealongropeisplayedinmanycountries.Rubberbandjumpingwasonceverypopularinprimaryschools.Girlslovedplayingthisgame.Thisgamecanhelpkidspracticetheirjumpingskills,developcoordination(協(xié)調(diào)),andalsomeetlotsoffriends.Itiscommonthesedaystoseeprimaryschoolstudentsspendingtheirbreaksintheclassroom.Theyarebusy

49、withtheirstudies.“Whenwewereyoung,weplayedmanydifferentoutdoorgames,buttodayschildrendontknowwhattoplayorhowtoplay,”a40-year-oldmothersaid.Ifthesekidswantsomething,theycangetit,buttheydontknowwhatteamworkis.Alarmedbythesituation,educationalofficershavetriedtomakesomeprogramstoeducatechildrenabouttra

50、ditionalgames.16. Whatmadeteachersgreatlysurprisedisthat.A. theirstudentshardlyspendtheirbreaksintheclassroommanystudentsnowknowmoreaboutonlinegamesB. educationalistsareworriedabouttraditionalgamesthestudentsonlyplayhide-and-seekgameathome17. Itsclearthat.A. studentstodaylikegamesoutofclassroomstrad

51、itionalgamesareforgottenbystudentsB. parentspaynoattentiontooutdoorgamesteachershavenoideaaboutthestudents9interests18. Whichtraditionalgameisstillplayedinmanycountries?A. Hide-and-seekgame.B. RubberbandjumpingJumpropegame.C. KickingshuttlecockItsinspiringthat.A. thegovernmenthastriedtobringtraditio

52、nalgamesbackmoreandmorestudentshavegivenupmoderngamesB. theparentshelpplaytraditionalgameswiththekidstheschoolsgivehomeworkoftraditionalgames19. Thebesttitleofthereadingshouldbe.A. TraditionalGamesWereSoPopularTraditionalGamesAreMissingB. ModemGamesAreGrowingFastModernGamesandtheKids【答案】BBCAB【解析】短文作

53、者指出了一個令人難過的問題,在城市中,隨著電視、互聯(lián)網(wǎng)、視頻和網(wǎng)絡(luò)游戲的日益普及,傳統(tǒng)游戲被學(xué)生遺忘,他們了解更多的則是網(wǎng)絡(luò)游戲。令人欣慰的是,教育官員試圖制作一些節(jié)目來教育孩子們有關(guān)傳統(tǒng)游戲的知識,從而培養(yǎng)他們的團隊精神。15. 題意:讓老師大為吃驚的是o考查細節(jié)理解題。A.theirstudentshardlyspendtheirbreaksintheclassroom他們的學(xué)生很少在教室里休息。B.manystudentsnowknowmoreaboutonlinegames許多學(xué)生現(xiàn)在對網(wǎng)絡(luò)游戲了解更多。C.educationalistsareworriedabouttradition

54、algames教育家擔(dān)心傳統(tǒng)游戲。D.thestudentsonlyplayhide-and-seekgameathome學(xué)生只能躲在家里玩捉迷藏游戲。根據(jù)Teachersataprimaryschoolaskedtheirstudentstowritearticlesaboutgamestheyknewandwereshockedbytheresults.Halfofthe50childreninoneoftheclasseswroteaboutonlinegames.,可知是對有超過一半的學(xué)生寫了關(guān)于網(wǎng)絡(luò)游戲的作文感到吃驚,故選B。16. 題意:很明顯,o考查細節(jié)理解題。A.student

55、stodaylikegamesoutofclassrooms今天的學(xué)生喜歡課外游戲。B.traditionalgamesareforgottenbystudents傳統(tǒng)游戲被學(xué)生遺忘。C.parentspaynoattentiontoC. 80percentoftheChinesedependononlinegamestogetrelaxedAccordingtothepassage,aremorelikelytobecomeaddictedtoonlinegames.A. peopleundergreatpressurefromschoolandworkpeoplewellknowninth

56、efieldofcomputergamesB. peoplewithunsolvedproblemsandfewfriendspeoplewhodliketotakeariskincomputergames2Itwasalready8:30inthemorning.LinTao,a14-year-oldschoolboystilldidntshowupatschool.Hewasoftenlateforschool!Theteachercalledhisfatherandgottoknowheplayedcomputergamesonlinelatethenightbeforeandcould

57、ntgetupthatmorning.Infact,hehadplayedonlinegamessincetheageof11.Healmostdroppedoutofschoollastyear.LinTaoisnotalone.InformationfromChinaInternetCentershowsthatthenumberofteenageInternetusersinChinahadbeenabout170millionbytheendofDecember,2016.ManyofthemlikeLinTao,spendtoomuchtimeplayingcomputergames

58、online.Todealwiththisproblem,theChinesegovernmentworkedoutregulation(法規(guī)草案)inJanuaiythisyear.Accordingtotheregulation,playersneedtousetheirownIDcardstoplayonlinegames.Gamecompanieswillcontrol管控)teenagers*onlinegametime.Theywillnotbeabletoplayonlinegamesbetween12:00atnightand8:00inthemorning.Iftheyare

59、stillplayingduringthattimethegamecompanieswilllockthemout.ManypeoplethinkthattheregulationcansurelybetterprotectChineseyounggameplayersonline,whileothersdoubtwhetheritcansuccessfullystopthemfromplayinggamestoomuch.Moreandmorepeoplecometoknowthatplayingonlinegamestoomuchnotonlybringsteenagershealthan

60、dstudyproblems,butalsomakesthemdepressed(沮喪的)andlonely,TongXiaojun,adirectorfromauniversity,toldCCTV.Weneedsupportfromthewholesocietytosolvetheproblems.WhatcanwelearnaboutLinTao?A.Hehadafightwithhisfather.B.Hedroppedoutofschool.C.Heoftenarrivedlateforschool.D.Hestartedplayinggamesat14.4. Whatdoesthe

61、worddoubt”inParagraph4probablymean?A.arenothappyB.arenotsureC.areafraidD.areagainstWhatisthewritersmainpurposeinwritingthispassage?outdoorgames父母不重視戶外運動。D.teachershavenoideaaboutthestudents9interests老師不知道學(xué)生們的興趣。根據(jù)教育家的話Traditionalgamesusedtobesopopular,butoverjustafewyears,studentshaveforgottenthem.,

62、可知選B。17. 題意:在許多國家,哪種傳統(tǒng)游戲仍在玩?考查細節(jié)理解題。根據(jù)Jumpropegames,forexample,havealwaysbeenpopularincountriesaroundtheworld.,可知是跳繩,故選C。18. 題意:鼓舞人心的是,o考查細節(jié)理解題。A.thegovernmenthastriedtobringtraditionalgamesback政府試圖把傳統(tǒng)游戲帶回來。B.moreandmorestudentshavegiven叩moderngames越來越多的學(xué)生放棄了現(xiàn)代游戲。C.theparentshelpplaytraditionalgames

63、withthekids父母幫助孩子們玩?zhèn)鹘y(tǒng)游戲。D.theschoolsgivehomeworkoftraditionalgames學(xué)校布置傳統(tǒng)游戲的作業(yè)。根據(jù)最后一段Alarmedbythesituation,educationalofficershavetriedtomakesomeprogramstoeducatechildrenabouttraditionalgames.,可矢口選Ao題意:這篇短文最好的標(biāo)題是o考查文意理解題。A.TraditionalGamesWereSoPopular傳統(tǒng)游戲很受歡迎;B.TraditionalGamesAreMissing傳統(tǒng)游戲不見了;C.Mo

64、dernGamesAreGrowingFast現(xiàn)代游戲發(fā)展迅速;D.ModernGamesandtheKids現(xiàn)代游戲與孩子們。根據(jù)短文內(nèi)容以及Manyoldgameshavedisappearedsincemoderngamescomeout.,可矢口選B。6Tostopmoreteenagersfrombecomingaddicted(沉迷)totheInternet,theMinistryofEducation(MOE,教育剖S)sentaletteronApril20,2018toallparentsinChina.Itcallsonthemtopaymoreattentiontoth

65、eirchildrensonlineactivities.NowadaysmoreandmoreteenagersbecomeaddictedtotheInternet.A17-year-oldboyfromGuangdongProvincenearlydiedafterplayingonlinegamesfor40hours.ItshowshowbadthingscangetwhenonebecomesaddictedtotheInternet.TheMOEalsosentanoticetoprimaryandmiddleschools,askingthemtomanagestudents9Internetuse.Fromnowon,schoolswillpaymoreattentiontotheirstudentsInternetus

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